Qualcomm receives Presidential order prohibiting Broadcom’s proposed takeover of Qualcomm

Qualcomm’s 2018 Annual Meeting of Stockholders will reconvene on March 23, 2018 more
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2nd ‘AI for Good Global Summit’ takes action to ensure AI benefits humanity

ITU leads United Nations dialogue on Artificial Intelligence (AI) more

Broadcom presents best and final offer for Qualcomm of $82.00 per share

Invites two Qualcomm directors, including Paul Jacobs, to join combined company's board more
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The CEA agency and Atos team up to deliver an exaflop supercomputer by the year 2020

Atos, an international leader in digital services has signed a contract with the French Alternative Energies and Atomic Energy Commission, CEA, to supply Tera1000, a Bull supercomputer and the forerunner to the exaflop by the end of 2020, a project entailing major technological challenges
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Air Shepherd - An innovative use of technology to better our world

Air Shepherd, a new initiative of the Lindbergh Foundation, is using sophisticated technology to protect the environment. Unmanned Aerial Vehicles (UAV’s) or drones, are successfully stopping the poaching of elephants and rhinos in Africa

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Global M2M Association eliminates borders with seamless Global connectivity solution to be showcased at Mobile World Congress

‘Multi-Domestic Service’ simplifies deployment of global M2M and IoT solutions with end-to-end multinational connectivity more
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Virtual reality headset shipments top 1 million for the first time

Virtual reality headset shipments are showing no signs of slowing, as the quarterly total exceeded 1 million units for the first time in Q3 2017 more
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ABI Research forecasts enterprise wearables will top US$60 billion in revenue in 2022

Wearable enterprise mobility management solutions vital for securing company data more
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Worldwide spending on augmented and virtual reality expected to double or more every year through 2021, according to IDC

Worldwide revenues for the augmented reality and virtual reality (AR/VR) market are forecast to increase by 100% or more over each of the next four years, according to the latest update to the Worldwide Semiannual Augmented and Virtual Reality Spending Guide from the International Data Corporation (IDC)

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